Wolves of the Gods. The Timura Trilogy Volume 2 by Allan Cole
The triumphant epic fantasy inspired by Omar Khayyam's The Rubaiyat, The Wolves of the Gods is a world of breathtaking beauty and savagery, of noble sacrifice and base betrayal, a world where the most powerful magic of all, for good and evil, lies in the divided hearts of humans and demons . . . A nameless evil stalks the land, preying on all that lives, human and demon alike. Only one man has the power to stem the ravening tide: Safar Timura, greatest wizard of the age, whose matchless magic once raised Iraj Protarus to the throne of all Esmir . . . and then, when king turned tyrant, destroyed him. Now Safar is done with the deadly intrigues of courts and kings. Back in his mountain home of Kyrania, he wants only to be left alone. But when a brutal murder smashes his solitude, Safar must lead his people on a desperate trek to safety--a perilous journey to fabled, far-off Syrapis guided only by a magical vision and the words of a sorcerer long dead. The road leads straight through dark Caluz, a once-proud land now fallen beneath the sorcerous yoke of an unspeakable darkness. But there is no going back. Close at Safar's heels another evil follows like a rapacious wolf: Iraj Protarus. For the King of Kings has returned from the dead, hideously transformed--and thirsting for Safar's blood. Editorial Reviews From Publishers Weekly Magic and battle flourish as Safar Timura, great wizard and hero, is pursued by his former friend, now nemesis, Iraj Protarus, who has come back from the dead as a wolven shape-changer. Safar must lead his people to safety from their native Kyrania; secretly, he is also following a vision from the master-wizard Lord Asper and hoping to stop the blight affecting his world. In his quest, he is aided by Leiria, a female soldier; Palimak, a half-demon, half-human child whom Safar is raising as a son; and Khysmet, the perfect steed whom Safar was destined to find along the way. These and a variety of striking secondary characters journey through the ensorcelled land of Caluz on their way to a new home in fabled Syrapis across the sea. Not only Iraj, but others, such as the circus-troupe Safar joined as a youth, return; but even so this second volume in the series remains very accessible to new readers. The book strikes a good balance between action and character development and provides a rich mixture of demons, sorcery, swordplay and political intrigue. Cole also manages more moments of real horror than most fantasy writers while still hitting the high notes of wonder, romance and fellowship. (Mar.) FYI: A sample chapter will be bound into 127,000 issues of Realm of Fantasy magazine. Copyright 1998 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title. From the Publisher After years of traditional quest fantasy, I've gotten a bit tired of the same old same old. So when Allan Cole turned in his outline for the Timura trilogy, which began with Wizard of the Winds and continues with Wolves of the Gods, I was thrilled. It swept me right back to the days when I devoured books such as Mary Renault's The King Must Die, and although I hardly ever edit fantasy, I just had to sign up this series. A vast world, great magic, neat characters, and thoroughly nasty villain--what more could I ask to make work feel like a vacation? --Shelly Shapiro, Executive Editor --This text refers to an out of print or unavailable edition of this title. Review A rich mixture of demons, sorcery, swordplay, and political intrigue. --Publishers Weekly ALLAN COLE IS A SKILLED, COMPELLING STORYTELLER. --TERRY BROOKS COLE PROVES ONCE AGAIN HIS MASTERY OF SETTING AS WELL AS PACING. --Booklist From the Paperback edition. --This text refers to an out of print or unavailable edition of this title. From Booklist Cole says his current major project, begun in Wizard of the Winds and of which this is the second volume, is based on The Rubaiyat, and certainly a Middle Eastern flavor is present in abundance. As to plot, Wolves picks up the conflict between the wizard Safar Timura and the supposedly dead King of Kings, Iraj Protarus, where its predecessor left it. Iraj was once Safar's friend but was afterward destroyed by Safar when power turned Iraj to evil. Now Safar has to lead his people on a grim quest for ancient magic, which contains their only hope of safety, across the hostile land of Caluz, which Cole depicts most vividly, thanks to abundant, well-chosen detail. Cole proves once again his mastery of setting as well as pacing, and the characterizations are more than acceptable, with the apparent return of Iraj from the dead, more bloodthirsty than ever, providing a cliffhanger ending and promising well for the remainder of the saga. Roland Green --This text refers to an out of print or unavailable edition of this title. From the Back Cover A rich mixture of demons, sorcery, swordplay, and political intrigue. --Publishers Weekly ALLAN COLE IS A SKILLED, COMPELLING STORYTELLER. --TERRY BROOKS COLE PROVES ONCE AGAIN HIS MASTERY OF SETTING AS WELL AS PACING. --Booklist --This text refers to an out of print or unavailable edition of this title. From Kirkus Reviews Round two of the struggle between the wizard Safar Timura and King of Kings Iraj Protarus, once boyhood friends, now the deadliest of enemies. Indeed, Safar thought he'd killed Iraj at the end of Wizard of the Winds (1997), but instead Iraj has returned from the dead; now, supported by his spell-brothers who can all transform themselves into huge and terrible wolves, he's more powerful than ever. But Safar, his beloved Leiria, and his son Palinak have another problem: An evil Something, active beneath the surface of the Earth, threatens to break through at Caluz and destroy everything. This force is mediated by a massive machine that churns out mechanical magic; somehow, Safar must destroy it. One for the fans. The publishers are pushing the series hard, but it just isn't sturdy enough to withstand pressure. -- Copyright 1998, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title. From the Inside Flap The triumphant epic fantasy inspired by Omar Khayyam's The Rubaiyat, The Wolves of the Gods is a world of breathtaking beauty and savagery, of noble sacrifice and base betrayal, a world where the most powerful magic of all, for good and evil, lies in the divided hearts of humans and demons . . . A nameless evil stalks the land, preying on all that lives, human and demon alike. Only one man has the power to stem the ravening tide: Safar Timura, greatest wizard of the age, whose matchless magic once raised Iraj Protarus to the throne of all Esmir . . . and then, when king turned tyrant, destroyed him. Now Safar is done with the deadly intrigues of courts and kings. Back in his mountain home of Kyrania, he wants only to be left alone. But when a brutal murder smashes his solitude, Safar must lead his people on a desperate trek to safety--a perilous journey to fabled, far-off Syrapis guided only by a magical vision and the words of a sorcerer long dead. The road leads straight through dark Caluz, a once-proud land now fallen beneath the sorcerous yoke of an unspeakable darkness. But there is no going back. Close at Safar's heels another evil follows like a rapacious wolf: Iraj Protarus. For the King of Kings has returned from the dead, hideously transformed--and thirsting for Safar's blood. --This text refers to an out of print or unavailable edition of this title. Excerpt. Reprinted by permission. All rights reserved. Up, up in the mountains. Up where Winter reigns eternal and her warriors bully earth and sky. Then higher still. Climb to the reaches where even eagles are wary. Where the winds cut sharp, paring old snowfields of their surface to get at the black rock below. Where moody skies brood over a stark domain. Yes, up. Up to the seven mountain peaks that make the Bride and Six Maids. And higher ... still higher ... to the highest point of all: the Bride's snowy crown where the High Caravans climb to meet clear horizons. Where the Demon Moon waits, filling the northern heavens with its bloody shimmer. It was the cusp of a new day: the sun rising against the Demon Moon's assault, the True Moon giving up the fight and fading into nothingness. It was spring struggling with late winter. A time of desperation. A time of hunger. Just below the Bride's crown a patch of green glowed in defiance of all that misery. The green was a trick of nature, a meadow blossoming from a bowl of granite and ice. The winds sheared off the bowl's peculiar formation, making a small, warm safe harbor for life. But safety is in the eye of the beholder. Safety is the false sanctuary of innocent imagination. And in that time, the time that came to be known as the Age of the Wolf, safety was not to be trusted. Three forces converged on that meadow. And only one was innocent. * * * * * The wolf pack took him while he slept. He was only a boy, a goatherd too young to be alone in the mountains. He'd spent a sleepless night huddled over a small fire, fearful of every sound and shadow. Exhausted, he'd fallen asleep at first light and was now helpless in his little rock shelter, oblivious to the hungry gray shapes ghosting across the meadow and the panicked bleating of his goats. Then he jolted awake, sudden dread a cold knife in his bowels. The pack leader hurtled forward, eyes burning, jaws reaching for his throat. The boy screamed and threw up his hands. But the ravaging shock never came, and he suddenly found himself sitting bolt upright in his bedroll, striking at nothingness. He gaped at the idyllic scene before him--the meadow glistening with dew under the early morning sun, his goats munching peacefully on tender shoots. Not a wolf in sight. The boy laughed in huge relief. It was only a dream! he chortled. What a stupid you are, Tio. But speaking the words aloud did not entirely still Tio's thundering heart. Nor did it lessen his sense of dread. He stared about, searching for the smallest sign of danger. Finally his eyes lifted to the heights surrounding the small meadow. All he could see was icy rock glittering beneath cheery blue skies. The boy laughed again, and this time the laughter rang true. You see, Tio, he said, seizing comfort from the sound of his own voice. There's nothing to harm you. No wolves. No bears. No lions. Don't be such a child! Tio and his older brother, Renor--a big strapping lad who was almost a man and therefore, Tio believed, feared nothing--had brought the goats up from Kyrania a few days before. Then one of the animals had been badly injured and Renor had left the herd with Tio while he hurried down the mountainside for help with the goat strapped to his back. You only have to spend the one night alone, Renor had reassured him. I'll be back by morning. You won't be afraid, will you? Tio's pride had been wounded by the question. Don't be stupid. Of course I won't, he'd said. What! Do you think I'm still a child? Tio's boldness had departed with his brother. Soon he was agonizing over the slightest unfamiliar stir. Then at dusk he'd had the sudden feeling he was being watched. His imagination had conjured all sorts of monsters intent on making a meal of a lonely boy. He knew this was foolish. Kyranian boys had been guiding the herds up into the Gods' Divide for centuries. The only harm any had ever suffered was from a bad fall, and that occurred so rarely it wasn't worth thinking about. As for voracious animals--there weren't any. At least none who lusted for human flesh. So there was nothing at all to fear. Tio had repeated these things to himself many times during the night, as if chanting a prayer in the warm company of his friends and family in the little temple by the holy lake of Felakia. It did no good. If anything, the dreadful feeling of being watched only intensified. Now, however, with the sun climbing above the peaks and flooding the meadow with light, Tio's boldness returned. Such a child, he said again, shaking his head and making his voice low in imitation of his brother's manly tones. Didn't I say there was nothing to be afraid of? What did you think, stupid one? That the demons would come and get you? He snorted. As if Lord Timura would allow such a thing! Why, if a demon ever showed his ugly face in Kyrania, Lord Timura would snap his fingers and turn his nose into a ... a ... a turnip! Yes, that's what he'd do. Make his nose look like a turnip! He giggled, imagining the poor demon's plight. He held his own nose, making stuffed sinus noises: Snark! Snark! More giggling followed. The demon couldn't even breathe! Snark! Snark! Then he had a sudden thought, and his laughter broke off. Tio remembered his dream hadn't been about demons, but wolves. He glanced nervously about the meadow again, but smiled when he saw it was peaceful as ever. Wolves don't eat people, he reassured himself. Just goats. Sick goats. Or little goats. But never people. He picked up the thick cudgel by his side and shook it in his most threatening manner. Wolves are afraid of this! he said bravely. Everybody says so. Satisfied, he munched a little bread and cheese, then settled back on his bedroll to await his brother's return, the stout cudgel gripped in his small fists. A few moments later exhaustion took him once again. He fell into a deep sleep, and the stick fell from his hands and rolled onto the grass. Graymuzzle was anxious for her cubs. Her teats were aching and swollen with milk, and she knew her pups would be whining for her in their cold den. Graymuzzle's hollow belly rumbled, and it wasn't only in sympathy for her young. Weeks had passed since the pack had made a decent kill. It had been a hard winter, the hardest and longest in Graymuzzle's memory. First disease and then fierce storms had wiped out the herds in her old hunting grounds. The wolf pack, with Graymuzzle leading them, had ranged for miles searching for food. They'd been reduced to digging deep into the snow to claw up maggoty roots. When winter had finally ended, spring brought scant relief. The weather remained treacherous, going from calm to storm with no warning. Vegetation was sparse, and there was little meat on the bones of the few deer and goats they'd found. Graymuzzle used all her skills, won over many hunting seasons, to feed her pack. She took them high into the mountains, looking for meadows with sweet grass and fat herds. None of her old tricks worked, and by the time her cubs were born the pack had been reduced to six wolves so scrawny their faces seemed to consist entirely of muzzles and teeth. The rest had died on the trail--her mate of many years among them. Still, she'd managed to eat enough to make milk for her cubs. Her pack mates had seen to that, checking their own hunger to share their food with her; thus assuring the pack's future. They crouched in the heights above the meadow, bellies grumbling at the promised feast below. The wolves had spent most of the night in their hiding place, whining eagerly whenever they'd heard a goat bleat. To their surprise, however, each time they'd risen to move in for the kill Graymuzzle had leaped to block them, snapping and nipping at their heels until they obeyed her and sank down onto the cold ground again. Graymuzzle sensed a wrongness. She didn't know what it was--there was no smellsign in the air, no sound that couldn't be traced to an innocent source. Still, she felt as if something was watching. Not her. Not the pack. But the boy and the goats in the meadow below. Whenever she moved forward her hackles rose. Graymuzzle was an old wolf, a careful wolf, who had learned to trust her deepest instincts. So she waited and watched. Now dawn was breaking. The morning was bright, the air without the slightest taint of strangeness. Whatever it was that had troubled her was gone. She could see the goats grazing in the meadow and the sleeping figure of the boy sprawled behind the low stone walls of the windbreak. There was nothing to fear. No reason to hesitate. She yawned. It was a signal to the others, and when she came to her feet they were waiting. Graymuzzle slipped out of the hiding place and trotted down the rocky path, her pack mates at her heels. A moment later she felt the soft wet meadow grass under her pads, heard the wind sing a hunter's song as she quickened her stride, smelled the strong goat smell as she rushed her first bleating victim. Then lightning cracked--bursting from the ground in front of her, exploding rock and turf in every direction. And all she'd feared during the long night of hunger howled out nothingness to confront her. Tio could hear the goats bleating. He was awake, but he couldn't open his eyes. He tried to move, but a heavy weight crushed down on him so hard he could barely ... --This text refers to an out of print or unavailable edition of this title. About the Author Allan Cole is a bestselling author, screenwriter, and former prize-winning newsman who brings a rich background in travel and personal experience to his imaginative work. Raised in Europe and the Far East, Cole attended thirty-two schools and visited or lived in as many countries. He's written fifteen novels, many of which have become international bestsellers, as well as numerous screen and television dramas. He currently lives on a ranch in Elephant Butte, New Mexico, with Kathryn, his strongest supporter; Squeak, the cat who rules writer elves; and Acme, a roadrunner who kibitzes at his office window. Readers who want to correspond with Allan directly can reach him at his home page--http://www.acole.com--or via e-mail at 75130.2761@compuserve.com From the Paperback edition. --This text refers to an out of print or unavailable edition of this title.
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Binding: Paperback
Published by: New English Library: , 1998
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ISBN: 9780340681947 | 0340681942
320 pages.
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